numThings: 0
hasPhone: false
hasBlood: false
hasMonopoly: false
hasHolyWater: false
hasSword: false
--
~~You find yourself in a castle. Haunted, of course. You don't know what horrors you'll face here, but you want to be prepared.~~
~~And being prepared means raiding the castle storeroom.~~
[align right]
[[Let's play->Stockroom]]canHave: 3-numThings
--
You find yourself in the castle storeroom. Dusty, full of cobwebs, and almost barren. There is _some_ stuff here, though.
[if canHave > 1]
You can carry {canHave} more items:
[if canHave === 1]
You can carry {canHave} more item:
[if hasSword === false && numThings < 3]
A sword made of a holy metal -
[[TAKE->TakeSword]]
[if hasHolyWater === false && numThings < 3]
A small vial of holy water -
[[TAKE->TakeHolyWater]]
[if hasBlood === false && numThings < 3]
A wine bottle full of red liquid -
[[TAKE->TakeBlood]]
[if hasMonopoly === false && numThings < 3]
A single piece of $100 Monopoly money -
[[TAKE->TakeMoney]]
[if hasPhone == false && numThings < 3]
Someone's lost smartphone -
[[TAKE->TakePhone]]
[continue]
{embed passage: 'Inventory'}
[if numThings === 3]
You can't carry anything else, unless you return something... If only you'd taken that weightlifting class.
[if hasSword]
[[Return Sword]]
[if hasHolyWater]
[[Return Holy Water]]
[if hasBlood]
[[Return "Wine"]]
[if hasMonopoly]
[[Return Monopoly Money]]
[if hasPhone]
[[Return Phone]]
[continue]
[align right]
[[Game On!->Step 1]]hasSword: true
numThings: numThings+1
--
You take the sword. It hums in your hand.
{back link, label: 'Carry on'}hasHolyWater: true
numThings: numThings+1
--
You take the vial of holy water. Sanctimonious...
{back link, label: 'Carry on'}hasBlood: true
numThings: numThings+1
--
You take the wine bottle. It smells...iron...y? Weird.
{back link, label: 'Carry on'}hasMonopoly: true
numThings: numThings+1
--
You take the Monopoly money. How did this get here, anyway?
{back link, label: 'Carry on'}hasPhone: true
numThings: numThings+1
--
You pick the lost phone off the ground. What's it doing in an old, haunted castle anyway?
Oh well. Maybe you can find the owner.
{back link, label: 'Carry on'}You creep out of the storeroom, checking around corners for any ghouls or monsters, and sneak your way through the hallways.
Quickly, though, you come across an obstacle. You stumble over a skeleton, who was lying in the middle of a hallway, for some reason.
_"HEY!"_ the skeleton yells. _"Can't a guy lie in the middle of a hallway without getting trampled? I think I have a hairline fracture on my clavicle. I could sue!"_ The skeleton grins. _"All that could go away with a little compensation, though."_ They put one bony hand over their brow, and flap their hand over their eye socket impishly, which you guess was meant to be a wink. You make do when you have no eyelids, you suppose.
[if hasMonopoly]
...You do have something to compensate them, don't you?
[else]
You don't have anything to compensate them, though, do you? If only you'd taken that Monopoly money... Without compensation, they sue. And you end up tied in litigation for the rest of your days.
[align right]
[if hasMonopoly]
[[Give Monopoly Money->Step 1 pt 2]]
[else]
{restart link, label: 'Try again?'}theList: '- '
theList(hasBlood): theList + "Wine? - "
theList(hasHolyWater): theList + "Holy Water - "
theList(hasMonopoly): theList + "Monopoly Money - "
theList(hasPhone): theList + "Lost Phone - "
theList(hasSword): theList + "Sword - "
--
[if numThings > 0]
You have: {theList}fate(hasSword && hasHolyWater): 'Sword'
fate(hasSword && !hasHolyWater): 'Sword'
fate(hasHolyWater && !hasSword): 'HolyWater'
fate(hasBlood && !hasHolyWater && !hasSword): 'Success'
fate(!hasBlood && !hasHolyWater && !hasSword): 'EmptyHanded'
--
You enter a dining hall. There, at the end of a comically long dining table, is a vampire, enjoying a nice, raw steak. You think. They're pretty far away, so it's a little hard to tell. They see you, and wave to you.
_"Hi!"_ they say. _"Why don't you join me for dinner? I won't bite, honest. I could use a bit of company."_
[if fate === 'Sword']
You walk over, which takes about 15 minutes, thanks to the length of the table. As you get closer, though, the vampire sees the glint of the sword in your hand.
The vampire throws their hands up in defense. _"Woah, wait, there's no need for that! Don't get any closer! I told you I wasn't gonna bite!"_
They pick up their steak and hurry away. As they do, they shoot you a dirty look. _"Jeez, you invite someone to dinner and they threaten you with a sword! What's this world coming to...Everything's gone downhill since the year 1000."_
You feel embarrassed.
[if fate === 'HolyWater']
You walk over, which takes about 15 minutes, thanks to the length of the table. As you get closer, though, the vampire sees the vial of holy water in your pocket.
The vampire throws their hands up in defense. _"Woah, wait, there's no need for that! Don't get any closer! I told you I wasn't gonna bite!"_
They pick up their steak and hurry away. As they do, they shoot you a dirty look. _"Jeez, you invite someone to dinner and they threaten to melt you with holy water! What's this world coming to...Everything's gone downhill since the year 1000."_
You feel embarrassed.
[if fate === 'Success']
You walk over, which takes about 15 minutes, thanks to the length of the table. As you walk over, the vampire sees the bottle of wine you're carrying. _"Oh, hey, awesome! You brought wine?"_ They cork it open, and pour themselves a glass. _"Mmmm...Finely aged blood wine. Want any?"_
You decline, and the vampire nods. _"Yeah, it's an aquired taste..."_
You enjoy each other's company for a while.
[if fate === 'EmptyHanded']
You walk over, which takes about 15 minutes, thanks to the length of the table. The vampire _is_ eating raw steak. The vampire looks up at you. _"Hey, got anything to drink?"_ You give them a concerned look. _"Oh,_ OH, WOAH..._I didn't mean it like that! I promised I wasn't going to bite you, didn't I?"_
You both sit there, awkwardly. You feel bad for assuming the worst.
Neither of you wants to say anything, and you're both too embarrassed to leave, so you both sit there for the rest of your days.
[align right]
[if fate === 'Success']
[[Still Alive!->Step 3]]
[else]
{restart link, label: 'Try again?'}You leave the dining hall, and wander through the castle a little longer. Eventually, you come across a parlor, filled with fine furniture that's covered in a fine layer of dust. A witch is in the room, peering under the sofa. She appears to be looking for something.
She turns to you. _"You wouldn't have happened to see a phone lying around, would you? Red case, with a skull on it?"_
[if hasPhone]
You _have_ seen a phone like that! It's in your pocket, actually.
You give her the phone, telling her where you found it.
_"Thank you so much! That's what I get for hiding the werewolves' Monopoly money everywhere, I guess. I just hate it when they play that game... They always get so mad, and then they start howling, which scares my cat...It's always a whole big mess. Well, anyway. Thanks!"_
She pulls a $20 bill from her purse. _"A little something for your troubles."_
You take it, delighted you got a little treasure out of your adventure.
[else]
You _think_ you've seen a phone like that, but you don't have it on you.
_"Oh, too bad,"_ the witch says. _"I would've had $20 for you if you'd had it."_
She looks around the parlor for a little bit, then moves on. You wish you'd brought that phone... You could use that $20.
[align right]
[if hasPhone]
~~Adventure success!~~ \
{restart link, label: 'Start over?'}
[else]
{restart link, label: 'So close! - Try again?'}hasSword: false
numThings: numThings-1
--
You return the sword.
{back link, label: 'Carry on'}hasHolyWater: false
numThings: numThings-1
--
You return the vial of holy water.
{back link, label: 'Carry on'}hasMonopoly: false
numThings: numThings-1
--
You return the monopoly money. Why would you need that, anyway?
{back link, label: 'Carry on'}hasPhone: false
numThings: numThings-1
--
You return the phone. It's probably here for a reason, right? Even if it was on the ground...under a shelf...
{back link, label: 'Carry on'}hasBlood: false
numThings: numThings-1
--
You return the bottle of wine. _If_ it's wine...
{back link, label: 'Carry on'}You give the skeleton your Monopoly money.
_"Ah!!!"_ the skeleton cries. _"Sweet legal tender..."_ They tuck the bill into their ribcage. _"You may pass._ This _time."_
They tuck their arms behind their head, but do not get up. You gingerly step over them.
[align right]
[[Continue on->Step 2]]